Maya 2017 also improves on the set of 3D tools for motion graphics, including the MASH procedural toolset, that was first introduced in Maya 2016 extension 2. 3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting ongoing work. It supports Image Based Lighting, including a physical sky. MAXtoA is a preview release integrating with 3ds Max shapes, cameras, lights and shaders.
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It adds to the MAXtoA Arnold plugin and extends the rendering capabilities within Maya. Maya 2017 now includes Arnold as its default renderer due an integration of Arnold into Maya 2017. Due to Viewport 2.0 improvements, selection performance for scenes with large numbers of nodes, and scenes containing hidden objects, is now faster. The shape authoring tools in Maya LT allow more control to create, tweak and correct animations in detail. Vertex order transfers and corrections make it easier to work between different game creation tools, without losing data as an asset moves through the pipeline. An updated graph editor has a UI/UX refresh and other new tools for ease of use. A new Time Editor tool in Maya LT helps make animating complex characters more straightforward for smaller scale game developers. Stingray is also unusual in its support for WebGL2, which means developers can test their projects on WebGL2 supported browsers.Īutodesk Maya LT 2017 also has some new functionality. Flow scripting for HTC Vive controllers is now faster and more efficient as a means of adding interactivity to VR experiences, and gives a simpler process for creating and testing prototypes. Stingray support for VR platforms includes new compatibility with the Oculus Rift SDK v1.3 and the SteamVR SDK v0.9.19.
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Editing UV scale and offset values in materials exported from Maya LT allows users to continue editing UV tiling in Stingray. NavMesh improvements result in better AI behaviour. Sharing assets between different Stingray projects is also easier This makes it easier to build, iterate, review and change game levels and design scenes, without having to manually reproduce layouts in two tools. Level sync in Maya LT allows linking and exporting entire scenes directly to Stingray. The Stingray 1.4 release improves the software’s VR capabilities and connectivity with Maya LT, to form an art-to-engine workflow for game developers. Updated Game Exporter: Users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.Autodesk Maya 2017 Integrates Arnold, Stingray Supports New VR Platforms.Improved Modeling and UV Toolsets: New shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements a robust mesh mirroring command and expanded tool symmetry a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features and poly modeling enhancements.Other new or updated features in Maya LT: There is also new click-drag workflow to move quickly through keyframes to find start and end times.
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To smooth the transition to the game engine, selected objects in a viewport can be made into a named set with one click. There is automated placement of bipedal character rigs, support (via Autodesk’s HumanIK) for up to five roll bones per limb for more flexible model deformations. Maya LT, the right-sized version of Maya for indie game developers, is getting tweaks to its rigging capabilities. A new feature, rendered outline highlights, make it easy to find lost objects in large scenes.
![maya 2022 vr maya 2022 vr](http://i-p.pczhi.com/uploads/2022/d/62de05b4aa483.jpg)
There is also support for multiple monitors during development. Other improvements to speed along working with big data include entity support in story, so that the shading environment can be animated with global illumination, fog, and depth of field. Because content for virtual reality means working with r-e-a-l-l-y big datasets, Autodesk has added multi-CPU compiling. Stingray v1.2 adds support for two VR platforms, the HTC Vive and the Oculus Rift. Autodesk is showing off improvements to Maya LT and Stingray (shown) that make it easier to create virtual reality content. At the Game Developers Conference, now underway in San Francisco, Autodesk is showing off new VR bits and bobs for Stingray, its game engine, and Maya LT, the indie version of the popular digital asset creator. Maya LT adds more flexibility to bipedal character rigs.Įverybody wants a piece of virtual reality these days. HTC Vive and Oculus Rift are now supported in Stingray.